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Week 2 – The Importance of Parsing 04/28/2010

Posted by Dynas in FFXI, Meripo.
2 comments
Damage Summary
Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg
Dynas                    52945    29.51 %       29886           0           0       20817           0       2242
Lago                      9048     5.04 %        5120           0           0         720        3208          0
Masamune                 20053    11.18 %       13655           0          42        5082        1274          0
Samhain                  38590    21.51 %       20736           0         105       17749           0          0
Shurikenger              52305    29.16 %       12197           0           0        1618       38490          0
SC: Darkness              1210     0.67 %           0           0           0           0           0          0
SC: Detonation            1165     0.65 %           0           0           0           0           0          0
SC: Fragmentation         3268     1.82 %           0           0           0           0           0          0
SC: Impaction              137     0.08 %           0           0           0           0           0          0
SC: Transfixion            673     0.38 %           0           0           0           0           0          0
Total                   179394   100.00 %       81594           0         147       45986       42972       2242

Melee Damage
Player            Melee Dmg   Melee %   Hit/Miss   M.Acc %  M.Low/Hi    M.Avg  #Crit  C.Low/Hi   C.Avg     Crit%
Dynas                 29886   56.45 %      144/8   94.74 %    18/388   176.36     38    58/592  294.53   26.39 %
Lago                   5120   56.59 %     122/23   84.14 %      0/86    37.26      9    82/126  101.11    7.38 %
Masamune              13655   68.09 %       52/7   88.14 %    44/426   242.51      3   546/620  590.67    5.77 %
Samhain               20736   53.73 %     328/47   87.47 %     0/130    55.31     35     0/216  129.46   10.67 %
Shurikenger           12197   23.32 %     272/21   92.83 %     0/156    41.99     29     0/234   68.72   10.66 %

Other Physical Damage  (Counterattacks and Retaliations)
Player            CA.Dmg  CA.Hit/Miss  CA.Low/Hi  CA.Avg   Ret.Dmg  Ret.Hit/Miss  Ret.Low/Hi  Ret.Avg
Dynas                  0          0/0        0/0    0.00      2242           9/0     180/312   249.11

Weaponskill Damage
Player                 WSkill Dmg   WSkill %  Hit/Miss   WS.Acc %   WS.Low/Hi   WS.Avg
Dynas                       20817    39.32 %      16/0   100.00 %    305/3370  1301.06
 - King's Justice            1768     8.49 %       2/0   100.00 %    572/1196   884.00
 - Penta Thrust             10536    50.61 %       8/0   100.00 %    336/2406  1317.00
 - Raging Rush               7303    35.08 %       5/0   100.00 %    305/3370  1460.60
 - Steel Cyclone             1210     5.81 %       1/0   100.00 %   1210/1210  1210.00
Lago                          720     7.96 %       3/0   100.00 %       0/432   240.00
 - Death Blossom                0     0.00 %       1/0   100.00 %         0/0     0.00
 - Spirits Within             720   100.00 %       2/0   100.00 %     288/432   360.00
Masamune                     5082    25.34 %       5/0   100.00 %    190/2276  1016.40
 - Guillotine                5082   100.00 %       5/0   100.00 %    190/2276  1016.40
Samhain                     17749    45.99 %      19/0   100.00 %    204/1928   934.16
 - Combo                     1500     8.45 %       4/0   100.00 %     300/528   375.00
 - Dancing Edge             12151    68.46 %      11/0   100.00 %    204/1928  1104.64
 - Evisceration              3180    17.92 %       3/0   100.00 %    392/1602  1060.00
 - Pyrrhic Kleos              918     5.17 %       1/0   100.00 %     918/918   918.00
Shurikenger                  1618     3.09 %       2/0   100.00 %    550/1068   809.00
 - Vorpal Blade              1618   100.00 %       2/0   100.00 %    550/1068   809.00

Ability Damage
Player                  Abil. Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg
Masamune                       42     0.21 %       1/0   100.00 %       42/42    42.00
 - Weapon Bash                 42   100.00 %       1/0   100.00 %       42/42    42.00
Samhain                       105     0.27 %       4/0   100.00 %        0/60    26.25
 - Violent Flourish           105   100.00 %       4/0   100.00 %        0/60    26.25

Spell Damage
Player                  Spell Dmg   Spell %  #Spells  #Fail  S.Low/Hi     S.Avg  #MBurst  MB.Low/Hi   MB.Avg
Lago                         3208   35.46 %       13      0     3/635    246.77        0        0/0     0.00
 - Blizzard III              2504   78.05 %        4      0   617/635    626.00        0        0/0     0.00
 - Dia II                      37    1.15 %        7      0       3/7      5.29        0        0/0     0.00
 - Thunder III                667   20.79 %        2      0   115/552    333.50        0        0/0     0.00
Masamune                     1274    6.35 %        7      0    53/395    182.00        0        0/0     0.00
 - Bio II                     124    9.73 %        2      0     62/62     62.00        0        0/0     0.00
 - Drain                      176   13.81 %        2      0    53/123     88.00        0        0/0     0.00
 - Drain II                   974   76.45 %        3      0   287/395    324.67        0        0/0     0.00
Shurikenger                 38490   73.59 %       91      0    0/1964    422.97        0        0/0     0.00
 - Disseverment              9316   24.20 %       11      0    0/1674    846.91        0        0/0     0.00
 - Frenetic Rip             17098   44.42 %       17      0  618/1876   1005.76        0        0/0     0.00
 - Head Butt                 6537   16.98 %       55      0     0/236    118.85        0        0/0     0.00
 - Heat Breath               2812    7.31 %        4      0   644/880    703.00        0        0/0     0.00
 - Magic Hammer               275    0.71 %        2      0    88/187    137.50        0        0/0     0.00
 - Vertical Cleave           2452    6.37 %        2      0  488/1964   1226.00        0        0/0     0.00

Skillchain Damage
Skillchain          SC Dmg  # SC  SC.Low/Hi  SC.Avg
SC: Darkness          1210     1  1210/1210 1210.00
SC: Detonation        1165     2    347/818  582.50
SC: Fragmentation     3268     2  1246/2022 1634.00
SC: Impaction          137     1    137/137  137.00
SC: Reverberation        0     1        0/0    0.00
SC: Transfixion        673     2     73/600  336.50

Above  is a copy of a parse I recently took for our last linkshell (group/guild) event. You may notice things such as accuracy and total percent damage among other things. How are these statistics relevant to playing a video game though? It all has to do with maximizing yourself for any given situation. Usually the whole point of a certain event is to kill something as fast you can. The faster you can kill it the more efficiently you can utilize your time, and the easier the event becomes.

I mentioned accuracy before. Accuracy is basically whether or not you hit or miss the mob. The more you hit the mob the better, problem is you can’t accurately tell how much accuracy you have by simply eye balling or estimating. It takes a parse to precisely tell you this. What is a parse anyway? In Final Fantasy XI, there’s a log that tells you every action you do. A parse is a separate program that runs and records this log, takes the numbers, and mathematically organizes them into a certain format for the consumer. In layman’s terms, it’s a fancy way to accurately tell you how everyone is measuring up.

Parsing has greatly benefited my performance in FFXI, but has also pointed out glaring errors of other people I play with. For example in the parse above, Masamune our Dark Knight rarely ever casts spells and now I can prove it. It also proves that he needs to completely rethink how he plays dark knight as he got completely outclassed by everyone hitting the mob.

So this short,  but sweet introduction to parsing has hopefully helped you realize that Final Fantasy XI is serious business. Many people take this game to a whole new level most people would never think of. Parsing helps distinguish the difference between casual play and a serious player. Now, that’s not to say you can still have fun. It’s just parsing helps you make more informed decisions about how to gear, what to do right, and what you’re doing wrong. It’s your own personal Google waiting for you to run it.

If I had a polearm… 12/15/2009

Posted by Dynas in FFXI, Meripo.
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If I had a polearm…I wonder how well I could do with it. Since I do have a polearm a now a working parser I can definitively answer that I could do pretty well.

In short, Amras is a DRG, Gladia is a polearm WAR, Myself I was on Polearm for about…30 minutes in this particular parse, only because I got bored with it and couldn’t but help show Gladia how to do things right. Ukujiku was SAM using great katana. On a side note Uku could’ve done much better had he not held his TP to ~150%.

What makes me happy and extremely sad is my average penta thrust averaged 100 points higher than the DRG…guess there’s something to be said about gear…